SARI, Novita; AISYAH, Nyimas; SUSANTI, Ely. Integrating Contextual Learning, STEAM, and Virtual Reality in Geometry: An Investigation of Implementation and Challenges in South Sumatera. Edumatica : Jurnal Pendidikan Matematika, [S. l.], v. 16, n. 1, p. 161–172, 2026. DOI: 10.22437/edumatica.v16i1.49071. Disponível em: https://www.online-journal.unja.ac.id/edumatica/article/view/49071. Acesso em: 13 may. 2026.