ATIKA, Afifah Nur; PURBOSARI, Para Mitta. The Influence of Digital Literacy-Based Gamification on Elementary School Students’ Critical Thinking Skills. Jurnal Gentala Pendidikan Dasar, [S. l.], v. 11, n. 1, p. 166–177, 2026. DOI: 10.22437/gentala.v11i1.53303. Disponível em: https://www.online-journal.unja.ac.id/gentala/article/view/53303. Acesso em: 30 apr. 2026.