THE EFFECT OF RIDDLE GAMES TO IMPROVE VOCABULARY OF EIGHT GRADERS AT SMP SATAP NEGERI NIAN

Authors

  • Priskilia Febriani Sara Neno Universitas Timor
  • Thresia Trivict Semiun Universitas Timor
  • Edmundus Bouk Universitas Timor

DOI:

https://doi.org/10.22437/jelt.v9i1.41843

Abstract

This research aimed to determine the effect of riddle games on improving the vocabulary achievement of the eight graders at SMP Satap Negeri Nian. The research subject was class VIII A, which consists of 20 students. This research design was pre-experimental with a pre-test and post-test design. The students did a pre-test, received treatment, and did a post-test. The research results indicated increased students' vocabulary achievement—the average post-test score was 77, more than the pre-test 45. For a level of significance (α) of 5% and df = 19, the table value was 1.729, and the t-test value was 1.68. It showed that the t-test value was more significant than the t-table (1.68 ≥ 1.729). Thus, teaching vocabulary using riddle games significantly influenced vocabulary. The students' vocabulary was classified as fair, good and excellent.

Downloads

Download data is not yet available.

References

REFERENCES

Dewiana, Shindy Lukman. (2023). The Effective of Riddle Game on Vocabulary Mastery of the Seventh Grade Students of SMP Negeri 4 Parepare. Undergraduate thesis, IAIN Parepare.

Felogau, F. (2018). The Effectivenessof Simon Says Game in Teaching Vocabulary to The Second Year Students of SMP Negeri 1 Palopo. IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature, 6(1).

Hakim, L. A., Pahmi, P., &Febtiningsih, P. (2023). The Development of Read Riddle Games to SSImprove Students' Reading Interest. ELT-Lectura, 10(2), 177-187.

Megi., Syahrir., & Sari, P. (2023). Improving Students’ Vocabulary Mastery by Using Riddle Games. JurnalSerambiIlmu, 24(1), 83-92.

Nugroho, W., &Suprapto (2017). The Effectiveness of Picture Crossword Puzzle Game in Teaching Vocabulary.ELT Forum: Journal of English language teaching, 6(2), 191-200.

Rohman, S., Khairunisa, K., Seregar, R. F., & Faida, I. (2024). Use of Riddles Games to Improve Students'vocabulary Class XII MA MiftahulUlumBettet.Science And Education Journal (SENJA), 1(1), 26-32.

Purnamasari, P. (2019). Improving Students’ Vocabulary by Using Mixed-up Riddle Game at the Second Grade of MTS DDI Kaballangang. Doctoral dissertation, IAIN Parepare).

Sinaga, E. P., Napitupulu, S., &Hutabarat, N. M. P. (2022). The Effect of Riddle Game on Students’vocabulary Mastery at Grade Ten of SMK Swasta HKBP Pematangsiantar. International Journal of Multi Science, 3(03), 60-72.

Sitepu, L. E. R. (2018). The Effect of Using Riddle Technique on Students’vocabulary Mastery of the 2017/2018 Tenth Grade Students of SMK SwastaPemdaLangkatBahorok. Ansiru Pai.PengembanganProfesi Guru Pendidikan Agama Islam, 2(1), 36-45.

Sugiyono, (2017). Metode PenelitianKuantitatif, Kualitatif, dan R&D. Bandung: CV. Alfabeta.

Wamnebo, R., Bugis, R., &Hanapi, H. (2018). The Use of Riddles Game in Improving Students’ Speaking Skill at SMA Negeri 1 Buru. https://www.researchgate.net/publication/328879024_THE_USE_OF_RIDLES_GAME_IN_IMPROVING_STUDENTS'_SPEAKING_SKILL_AT_SMA_NEGERI_1_BURU

Wilda, F. Z., Eusabinus, B., & Wardah, W. (2024) Improving Students’ Vocabulary by using Riddle Game. Jurnal Pendidikan Bahasa Inggris Indonesia. 12(2), 76-85.

Downloads

Published

2025-04-30