TRENDS AND INSIGHTS OF GAMIFICATION IN LEARNING FOR SCIENCE EDUCATION: A SYSTEMATIC LITERATURE REVIEW

Penulis

DOI:

https://doi.org/10.59052/edufisika.v10i3.47980

Kata Kunci:

Gamification, Science Education, Literature Review

Abstrak

Gamifikasi semakin banyak digunakan dalam pendidikan. Sejumlah besar penelitian tentang permainan dalam pembelajaran menyoroti pentingnya mengidentifikasi karakteristik permainan dan potensinya dalam pembelajaran sains pada tingkat sekolah menengah atas. Data diperoleh dari publikasi yang terindeks di Scopus pada periode 2017-2024. Pengumpulan data menggunakan metode Preferred Reporting Items for Systematic Review and Meta-Analysis (PRISMA). Temuan menunjukkan bahwa gamifikasi telah secara luas mengintegrasikan teknologi dan permainan tradisional. Tren penelitian menunjukkan fokus yang signifikan pada produk gamifikasi di bidang kimia, terutama dalam memfasilitasi pemahaman konsep abstrak. Selain itu, literatur menyoroti efektivitas permainan sebagai alat untuk meningkatkan pembelajaran dan mendukung ulasan materi. Penelitian menunjukkan bahwa gamifikasi dalam pembelajaran meningkatkan berbagai keterampilan, seperti hasil belajar, motivasi, pemahaman konsep, pemikiran kritis, dan representasi matematis. Namun, pengaruhnya terhadap keterampilan seperti kolaborasi, pengurangan kecemasan, retensi, kemampuan kognitif, kinerja akademik, kepercayaan diri, dan literasi sains masih memerlukan penelitian lebih lanjut. Untuk memaksimalkan manfaat gamifikasi dalam pembelajaran, guru perlu secara aktif merancang dan memfasilitasi aktivitas permainan di kelas.

Unduhan

Data unduhan belum tersedia.

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Diterbitkan

2025-12-25

Cara Mengutip

Ajri, A. S., Wilujeng, I., & Kuswanto, H. (2025). TRENDS AND INSIGHTS OF GAMIFICATION IN LEARNING FOR SCIENCE EDUCATION: A SYSTEMATIC LITERATURE REVIEW. EduFisika: Jurnal Pendidikan Fisika, 10(3), 524–535. https://doi.org/10.59052/edufisika.v10i3.47980